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Building in public

Tibo, I made you a game.

Whack-A-Reset

Author

Peik Gabriel

Published

September 10, 2026

2 min read

Filed under

GamesBuilding in publicCodex

I thought this would be a quick one.

Tibo, a mallet, and a ridiculous number of reset buttons. Make something fun, put it online, move on to the bigger games I’ve been wanting to build.

Then I started caring about the coffee spill.

That’s usually how it goes. The game works. I play it again. Something feels off. I fix it, notice something else, and suddenly “one last thing” has eaten the evening.

Whack-A-Reset is out now. Whack resets, dodge bugs, and try to keep the coffee upright. It’s a small tribute to Tibo and the reset culture he’s become part of. His interview with Matthew Berman is well worth a watch. I suspect they asked better questions than “what if we gave you a giant hammer?”

I built it with Astra in Codex. I wanted to find out whether I could trust it with the harder games coming next. Seeing this little world come together got me properly excited. I kept playing, which felt like a good sign.

I also kept finding reasons it wasn’t ready.

Buttons that needed more room on a phone. Effects that looked good but didn’t make it clear what had happened. Little bits of artwork that bothered me every time I saw them. Astra helped me work through those, but I still had to notice them, explain what felt wrong, and try again.

There were plenty of moments where I could have called it finished. I probably should have called a few things good enough sooner. But once I can see a better version in my head, leaving it alone gets difficult.

A blessing and a curse, I suppose. I’m proud of how it turned out. I’m also glad it’s finally somewhere people can play it instead of just somewhere I can keep fixing it.

This was the small experiment. Now I want to see what happens when I take on something harder.

Tibo, I’d love to see your score.

Have fun resetting!

  1. Play Whack-A-Reset
  2. Matthew BermanThe Tibo interview
Whack-A-Reset gameplay

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